Story by: Bill Willingham
Art by: Sergio Fernandez Davila
One day when I grow up I want to write like Bill Willingham, simply because he has mastered the art of world building with ease. He’s taken the steampunk concept and created an alternative world for the Dynamite heroes and villains to play in that feels both natural and real. And, not only that he’s succeeded in creating a crossover event that doesn’t feel forced, nor like an editorial mandate to have the heroes beat up on each other. Vampirella, The Green Hornet, Kato, and more make their presence known, and I can think of a billion reasons why people should pick up the next issue!
Legenderry: A Steampunk Adventure #2 opens with Magna Spadarossa complaining about being cooped up inside all day and being told it’s for her own protection after being attacked the issue before, and that the people she’s going to meet only work at night! And she expresses her concern about why Vampirella is helping her? And states that’s she’s no one important. The scene then cuts to Mr. Avalon whose meeting with a mysterious council and tells them not only will he join it, but take it over and run it. Mr. Avalon has the type of melodramatic ego that makes being the bad guy fun, and I can’t wait to see what happens next! And, it’s clear that he places a lot of importance upon himself, which is the polar opposite of how Spadarossa views herself. It’s going to be interesting when these two come face to face, both physically and ideologically.
Sergio Fernandez Davila doesn’t disappoint in the art department and creates some amazing visuals both in the charter designs and within the steampunk technology, including high-tech hot air balloons. There’s definitely a strong chemistry between the writer and the artist that has to be noted, and I hope to see these two work on more protects together!
Overall, Legenderry: A Steampunk Adventure #2 is a strong issue that both tells a wonderful story within itself, and advances the overall arc. If there are any flaws, it would be that I wish it were longer, but, that’s what trades are for!